Time: Fall 2025
Location: Copenhagen, Denmark
Employer: Cobe (Copenhagen, Denmark)
Collaborators: Claes Nilsson, William Gardner
Location: Copenhagen, Denmark
Employer: Cobe (Copenhagen, Denmark)
Collaborators: Claes Nilsson, William Gardner
Paper Island Penthouse is a direct-commission, two-floor, 350 sq. meter renovation in the existing Paper Island residential project designed by Cobe. Cobe was responsible for design and construction administration, working in tandem with a number of local contractors.
The project’s primary aims are to combine two existing penthouses into one larger penthouse and transform the stock interior design into a luxurious experience fitting the location, with views overlooking the city, harbor, and Amager island.
The design was largely inspired by a set of high quality materials. These materials are arranged as a series of diagrammatic boxes or volumes, forming furniture elements like the kitchen island, bathroom tub, bathroom shower, and kid’s room loft. Additionally, oak “enfilade” cabinets run the entire length of the project’s North and South walls, adding continuity between the adjoined apartments. Overall, the design responsibilities of Cobe blurred the line between architecture and interior design, even including furniture design in some areas.
Distribution of Labor:
I was engaged in this project from the end of concept design until the end of schematic design, with a primary responsibility to generate high-fidelity renderings using Rhino and Enscape while helping the Project Architect test design ideas in 3D. As a result, over the course of the project, I gained responsibility in making design and material decisions, culminating in the design of a loft, slide, and chair for the children’s bedroom. I also spent an extensive amount of time generating precise material textures based on physical product samples.
I was engaged in this project from the end of concept design until the end of schematic design, with a primary responsibility to generate high-fidelity renderings using Rhino and Enscape while helping the Project Architect test design ideas in 3D. As a result, over the course of the project, I gained responsibility in making design and material decisions, culminating in the design of a loft, slide, and chair for the children’s bedroom. I also spent an extensive amount of time generating precise material textures based on physical product samples.